Order Status
This explains what each of the order statuses in the Node GUIs mean.
Fulfilled
The dispatch loop believes this order is filled and no further train dispatches are needed. Note that this does not necessarily mean the inventory is physically present; some inventory may be part of future incoming deliveries.
No matching provider
There is no provider within the same topology and networks that can provide the requested cargo at the proper thresholds.
No vehicle
A provider and requester were matched, but no non-busy vehicle could be found with appropriate capacity to carry the cargo.
Requester capacity mismatch
The capacity limits of the stations involved do not match. This usually means that all trains with sufficient capacity have been disallowed due to not being on the allow list.
Being fulfilled
A delivery for this order has recently been routed, but the net inventory has not yet been updated.
Provider queue full
A provider, requester, and vehicle were matched, but the provider's queue became full.
Requester reached max deliveries
A provider, requester, and vehicle were matched, but the requester exceeded the global max delivery setting.
Late invalidation
A provider, requester, and vehicle were matched, but a game state change invalidated the delivery before the dispatch loop reached the final routing step. There are several possibilities:
- The vehicle became invalid. (E.g., was destroyed etc.)
- One of the two nodes became invalid (e.g., train stop destroyed, combinators destroyed...)
- The vehicle has no fuel.
- The final generated manifest was empty.